Siege Warfare: Defense of Camelot

Status: Post-Production

Players: 2-6

Genre: Strategy, turn-based

Intro

40 years after Arthur pulled the sword from the stone, his kingdom is anything but secure. Looking out from Camelot’s highest tower, he’s taunted by black banners. It’s been 100 days since Mordred the Usurper besieged Arthur’s last stronghold in a bloody battle for the throne. Arthur’s eyes turn from the wooden walls of Mordred’s siege camp to the long line of catapults bombarding Camelot’s once proud walls.

A hail of bolts from red clad crossbowmen forces the few remaining defenders to take cover behind crumbling ramparts. But this is just the opening move in Mordred’s great assault. Under the cover of his crossbowmen, Mordred’s strongest warriors push a massive ram towards Camelot’s battered gate. At their head rides the Black Knight, his iron mace gleaming in the bloody sunset. Camelot’s last line of defense is on the verge of collapse.

Yet Arthur still has tricks left to play. Camelot’s gatekeepers have a little boiling oil left. Behind the gate, Sir Lancelot and the Knights of the Round Table are mounted in full armor, ready to sweep aside the countless black banners. Merlin looks on from Camelot’s keep, where the wounded have already resolved to rejoin the struggle.

Arthur’s aged left hand gently caresses Guinevere’s golden hair, her armor shining like a shieldmaiden of Celtic legend. Arthur’s right hand grasps the familiar steel of Excalibur’s cold hilt. His men are ready to fight to the last. Victory or death, the true king prepares to join the fray…

Gameplay

Siege Warfare is a 2-6 player Arthurian strategy battle game that combines deckbuilding with tabletop tactics.

Players must capture their opponent’s castle before their own falls. Acting as medieval lords, players recruit armies, fortifying defense, and lead attacks. Numbers aren’t everything - heroes can turn the tide singlehandedly. With his legendary Excalibur, Arthur can punch through enemy lines. Mordred’s aura of hatred can force once brave knights to cower before him.

At its heart, Siege Warfare explores the clash between Nature and Industry. Forces of Good channel the power of nature to strengthen their heroes. Forces of Evil harness the scourge of industry to mobilize huge armies. Players will discover that true power comes from loving what we protect.

Features:

Mix of pitched battles and sieges. Will you meet your opponents army in the field before catapults can be assembled, or do you use Camelot’s high walls as a force multiplier?

Engineers can build siege equipment like ladders, grappling hooks, and blasting powder to open new lines of attack

Smiths craft special weapons and armor to upgrade ally troops

Economy system lets players stockpile gold during early turns to spend on special game actions when it counts

Castles can be fortified with reinforced gates and walls, or upgraded with furnaces to build bigger armies. Attackers can dig trenches and build siege camps to defend against sorties

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Image sources:

https://en.wikipedia.org/wiki/Siege#/media/File:Siege_of_Lisbon_by_Roque_Gameiro.jpg

https://en.m.wikipedia.org/wiki/File:SiegeofAntioch.jpeg